By giving people the ability to play with their news, Data Toys are, literally, toys that enable a deeper understanding of the dynamics that drive politics, the environment, society and the economy.
Art Play is a curriculum in game design and appreciation for K-12 arts education.
A location-based urban game that maps the history of activism onto the streets where it happened.
Activate! is a website and curriculum that enables kids to easily design and program video games.
The BGCA GameTech Program is a two-unit program utilizing principles of active learning to teach how to program computer games.
Budgetball is a team-based sport designed to increase awareness of the budget deficit and reward strategic thinking around the issues of fiscal responsibility and long-term debt management.
PETLab collaborates with the Ms. Foundation to provide design support for organizations working in women’s health and reproductive rights.
PETLab has teamed up with the Red Cross/Red Crescent Climate Centre and the American Red Cross to develop a set of games about climate-related disaster preparedness.
Mannahatta: The Game is a location-based game for the iPhone that maps Manhattan’s historical ecosystem onto its modern day streets.
Open House is a conference game designed to raise awareness on environmental sustainability through debate on choice in housing materials.
Inspired by the question “Are we leaving the information age and entering a new ludic age?”, PETLab developed game prototypes that can take complex datasets and display them in playful interfaces.
PETLab and Parsons Design and Technology program teamed up with Sony Playstation 3 and Media Molecule on a 24-hour game design jam.