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The audience for these games includes Red Cross staff and volunteers, climate scientists, politicians, and people around the world facing the increasingly catastrophic effects of climate change-related disasters. The games can be played in "lo-fi" settings such as beaches and villages around the world where these disasters often cause extensive casualties and hardship. The goals for each game are to raise awareness about climate-related disasters, model and address possible actions and their outcomes, and ultimately lead to better decisionÐmaking in crisis situations.
Here's a video of one of our games in action: